Thursday, 15 March 2018

Stalingrad update 2

Ok so I have finally got round to putting the undercoat on the buildings  and stuck all the brick paper to the outsides. Which still needs the windows cutting out of it. The brick paper also needs a wash over to make it look less new!

Above can be seen the second of the stronpoints facing forwrads, hence the sandbags.

This is the interconnecting trench works and street barricade. Allows movement between strong-points and also blocks a street.

This is looking into the initial first strong-point i built, again needs a little bit more work doing to it.

And a birds eye view of how they fit together. Currently i have three more trench lines that i am working on, one is to be another connecting piece between strong-points without the heavy weapon pit.

Tuesday, 20 February 2018

Stalingrad ruined strong points.

Ok made a bit more progress on my ruins.

 So undercoated using black spray.

 Below can be seen the brick paper going on.

 First coat of brown as a base colour and highlighting of the floor boards can be seen.

 A action shot of a later war 75mm infantry gun.

 An aerial view of the piece the red brick work will be toned  down eventually.

Below can be seen the first of the connecting trenches along with a heavy weapons put.

And how it is supposed to connect the two ruins together.
I plan to add some more trenches along with some free standing ones.

Friday, 16 February 2018

Stalingrad ruins update.

So I did a bit more on my ruins.

As can be seen I have bricked up the door using the walls from a Tamiya 1/48 kit which where the sand bags came from as well.
Below can be seen the heavy weapons point.

 Started the trench works in the second strongpoints. The forward heavy weapons point did not work out as circular but the bigger warlord bases do fit.

So I have finally run out of Plasticene and match sticks so i have come to a halt but I can stick down the larger pieces of rubble down. More on that later.

Sunday, 21 January 2018

More Troops enter Lardistan

New Troops for Lardistan.

I originally painted these at the same time as i did the ASLAV build, but i wasn't that happy on the depiction of the AusCam so the time came to me re painting them. Which i did.
Red and blue sections can be seen below.

Below can be seen a MST and my heavy sniper team. Due to the gillie suits can double up for any nation. And also yellow section.

In the next can be seen my support elements including a FOO bottom left next to them we have the "terp" and then a search dog and handler. On the back row we have the medic "man down market then a mine detector guy and a JTAC.

Last but not least the big guys. Platoon officer back middle with his radio operator. The ever present platoon sergeant and the medic. Next to them can be seen the unfinished SF GPMG on troops mount.

I also have started on my Danes which i got at roughly same time as the Salute buys of the Viking and WMIKS. These will fight alongside Kens Brits i hope in my up and coming Lardistan campaign.

The guy on the right has the Danish LSW the M/04 and the guy on the left a bog standard M95 assault rifle.

To support my troops i purchased a Italeri AH-64D, now i can hear all those rivet counters stating its wrong because of this and that etc etc.... However it was cheap, and i am not bothered what it looks like inside as its a wargames model at the end of the day and looks like an Apache. This one will be a Dutch version without the Longbow Radar and the special pods on the wing tips which i got from (....).

To go with my previous civvies i got the Britannia miniatures Goat herder and wife who has joined the trader with a pack mule from the German mountain troops range, a donkey cart and its load of rushes (great for hiding British Airman in, OH hang on wrong period) and a village elder perusing goods being sold by a trader....... gives me more targets for stray rounds.

Also picked up some more Taliban from Elheim just to cover those days when my opponent Paul's are not available. And i have found i still need more.....

And I am now the proud owner of some 1/72 Chinook gunners from Britannia which i bought on a whim from the Stockton show for a none existent Chinook along with some sand filters and external sensor kit. I think this goes into the category along with the 1/350th scale US Destroyer I bought for game a couple of year ago and has still to be built. It will attempt to be USS Ringgold of Tarawa fame.

Friday, 19 January 2018

Lardie Local Forces take shape.

So currently working on my ANA and ANP troops based on official TO&E from the US Army.
Below is the first Army section using Elheims Syrian troops.

Platoon HQ contains
Platoon Leader and a Platoon Sgt.
Three Sections of Squad Leader, RPG Gunner and DMR.
Plus two Fireteams of Team Leader, Gunner, Grenadier and Rifleman.
And a weapons team of three PKM MG teams commanded by a Team Leader.

Taken from ANA-10-7.1  Infantry Rifle Company and 10-7.2 TACSOPs

The ANP are based on info gleaned from several articles.

A local police station has a squad of roughly seven men and usually a pickup. Each station has access to a PKM for attaching to the SUB but usually not attached as mounting it reduces the arcs of fire. Small arms are AKs the squad leader has access to a UGL for his AK. Also there is a shotgun for every 7 men and a RPG per ten men.

I have also been working on a firing RPG marker.

Sunday, 14 January 2018

Slow Weekend

Ok so I haven't done much I finished off some JOP markers for my US Infantry.

They still need grass effects adding but they are roughly complete.

After my Lardistan game on Wednesday and committing the ultimate sin of using in painted figures.

I started on painting my extra Elheim Taliban figures. I still need to add a few extra figures to fill out some support options and fill out the gaps in my ANA and ANP. Pics to follow.

Thursday, 11 January 2018

Lardistan Opening Moves

So the battle begins.

I made a slight error when lugging everything over to the shop, i forgot the back pages of my Lardistan forces which gave me my support options, this would effect me badly in this battle.
So pauls Australians are rated as +9 and my home forces are rated as +1 a difference of +8 support for the lardy forces, however as i did not have my support lists i could not pick any support as could not remember the values for any of it.

That's my excuse anyhow!!

So we rolled for Force Morale previously and i got a six which gave me an 11, so obviously the cause is good and Paul rolled a two which gave him a rating of 8, his troops obviously not believing truly in the reasons for being here.

So with the higher force rating i went first, i rolled a six, four, three and a one. So i brought my senior leader on with a PKM weapons team into the edge of the bombed out house.

 My Junior Leader with his attached RPG team snuck his way across the roof of the compound and took up station behind the wall with intentions of ambushing any patrol coming along the road behind the compound.

Paul brought on one of his yellow fire teams (from Cpl Jeff Palmers section) in the centre just outside the compound.

On the left he brought up a full section, whilst i moved tactically inside the compound and set up the PKM team in over watch inside the bombed out house. In next phase Paul advanced one of his left hand fire teams tactically and tried to PID some lardies who appeared in the woods below.  
And failed.

Paul brought up his Senior leader (Lt Samual Patterson) who put yellow fire team onto overwatch.

The RPK/AK fire team opened up on the blue fore team on the hill causing one shock... Blue section now knew definately that there were bad guys in the woods. (Off came the safeties). The section commander brought up the rest of his section and let rip into the woods below. The fireteam who were stationary let rip with 11 dice, whilst the moving fire team fired at half value. Resulting in two down and four shock, one of them going down to the DMR.

A picture from the firing line, whilst this is going on another section advanced into the market and approached the main compound gates.

The most heinous of crimes being committed, unpainted troops on table, as i ran out or painted miniatures.

Red section under (Ethan Fisher) spotted the bad guys lurking on the wall from the area of the ruined wall next to the main gate in the North of the compound, and positively ID'd  and engaged with devastating results. Three down and four shock to the surviving Junior Leader, which forced him to break.

So rolling for his movement gave me a distnace of 13" which caused him to rout through some friendlies a nearby deploying RPK team and gave them three shock for their troubles. Resulting in a loss of two morale points. Down to nine.

Blue section move down from the hill one fire team at a time covering as they move, looking at over running the now vacant JOP. Over seen now by the Platoon Sergeant "Joshua Roberts from the Northern Territories" in the middle.

With some very poor rolls which include several containing single sixes which are wasted and no fours or threes, i finally got one four and a three, plus a one and a six....again. My senior leader managed to remove three shock off the Junior Leader whilst now he got his head together rallied the shock off the nearby RPK group.

Mean while blue section who were getting all the fun had positively ID'd the baddies moving up along the Nortern compound wall and opened fire all guns blazing. (Which reminds me i need to buy more dice). Resulting in two men down and four shock. Resulting in a break and subsequent rout of the last man standing and a further loss in morale. Now down to eight.

INTO the long suffering RPK team who can only stand by and watch their fellows run past them and add three more shock to them yet again.

Two double sixes rolled by Paul in a row. "Game over man, game over"....

Which resulted in him capturing a JOP and another morale loss now down to seven.

We called a halt there as i thought it wise to pull out with seven losses to none with three never to return. Two will return next game whilst two will miss the next game whilst they recover.

 More work needs to be done on the intricacies of COIN operations, however the combat seems deadly enough, especially when you do not have enough leaders or support to do anything worthwhile.

Local populace are unhappy of having foreign troops in the area and dropping bombs around them especially when there was nobody about..

The CO was impressed that Lt Samuel Patterson didn't cock up in his first ever combat situation, this is mostly down to the aggressive tactics of his platoon Sergeant taking over Cpl Cooper Wilson's Blue section. So CO's opinion goes to +2 "No Effect". The Men's opinion goes up by +1 as they gave the Lardies a proper bloody nose. Patterson's outlook on life is yet to be determined.