Veteran Elements of 2nd Platoon 2nd Kompanie Pioneer Abteilung 305 from Division 305 “Bodensee” played by Ken, faces off against elements of a Regular platoon from the 305th Rifle Division played by Mark.
Again a probe is initialised across “A” fallen heroes square…see Kens previous post.
Force points were worked out against the current state of forces with allocated casualties from previous battles
So Germans are at 0 and the Soviets are at -2.
Support points were rolled and Mark rolled a one, so Soviets get 3 support points and the Germans get 1 point. Mark took a maxim MMG and Ken allocated two SMG’s to Section 1 under Obergefreiter Hildebrand Bar a 21 from an inner city school in Ravensburg and then the Hitler youth.
Force Morale was rolled and the Germans start on a 9 whilst the Soviets are on a 8, so the German Pioneers are obviously on a high and looking for a win.
German JOP between Haus 2 and 3.
Looking at SOviet JOP in tenches leading to DOM 1.
Soviet JOP inside DOM 5.
Soviet JOP inside DOM 3.
PHASE 1: Germans get initiative and roll 6,5,5,2,2.
Gaining two command pips and passing next phase to the Soviets. Section 1 under Obergefreiter Hildebrand Bar is deployed 9” into the trench works leading into DOM 1 or the “Tote Haus” (Kill House) as it became known. Section 2 under 38 year old Obergerfreiter Henrick Herwarth a office clerk from Ulm deploys into Haus 5 or the Corner house “Eckhaus” as it became known.
Below can be seen the Eck Haus defended by 2nd Section.
PHASE 2: Soviets roll 6,6,4,1,1.
So next phase is Soviet and mark deploys a Maxim MMG on the middle floor of DOM 5. These guys basically stopped any advance across the square and along trench line leading from the corner house. At no point did they get a shot off due to position and fire angles.
PHASE 3: Soviets roll 5,5,3,2,1. So gain two command pips.
Section E deploys on a 2 in the Trench leading into Dom 1 from the other side, while D section deploys on a 3 into DOM 5 and the JNCO then orders that suppressive fire is brought down onto the corner house containing section 2.
Phase 4: Germans roll 6,4,4,3,2.
Section 1 activates on a 3 and advances down the trench 5” into DOM 1.
Section 2 activates on a two and returns desultory fire on the Soviets firing at them from across the square to no effect.
Phase 5: Soviets roll 5,2,2,2,1. Gaining a Command pip.
D section activates on a 3 and the JNCO continues to pour suppressive fire onto the corner house again as he notices that his previous attempt resulted in very little coming back so it was obviously effective last time.
E section moves up along the trench to DOM 1.
B section deploys into the trench line with E section.
Phase 6: Germans roll 6,6,5,5,1. Two command pips gained and the next phase is German.
Section 1’s assault team armed with some extra captured Soviet SMG’s, edge their way 7” into the DOM 1. And prepare to deny the building to the Enemy.
Phase 7: Germans roll 6,5,4,3,3.
Section 2 activates on a 3 and deploys on over watch overlooking the square.
Section 1 activates on a 3 and the JNCO shouts “Handgranaten” and a flurry of grenades pour into the Soviets trying to break into Dom 1.
The Pioneers manage to roll a 1, so one grenade lands among the Soviets inflicting 3 hits as its within a confined space of a trench, rolling 6,4,1 killing one and adding one shock to the section The Pioneers under Obergefreiter Hildebrand Bar then advance the 3” into the settling dust and bring the Soviets to close combat…
(This is why it gets its name the Tote Haus or Kill House).
5D5 for the five men in the assault section plus the following.
+2D6 for JNCO CI’s
+2D6 Veteran versus Regular
+6D6 for the three SMG’s in the squad
Giving 15D6 in total, Pioneers manage to roll 6,6,6,5,5,5 resulting in six dead and 3 shock on the Soviet Squad. Rolling for NCO injuries gives a -1 to initiative.
Bad things happen for wounded NCO causes FM to drop to 8 and a team wiped out drops it further to 7.
5D6 for the 5 men in the section plus the following.
+2D6 for the JNCO’s CI’s
+3D6 for movement
+2D6 for SMG
+4D6 for LMG defending
Giving 16D6 in total, Soviets mange to roll 6,6,5,5,5,5 resulting in six dead and two shock on section 1. Rolling for NCO injuries gives a -1 to initiative.
Bad things happen for wounded NCO is no effect so obviously not a well-liked JNCO. (Not surprised he just got a full section killed).
Soviet section wiped out FM drops by -2 to give a FM of 6 points.
Soviet Section JNCO now has four shock on him and Routs from the building into and through B Section causing 2 shock upon them as he claims that everybody is dead.
Phase 8: Soviets roll 6,6,5,4,1 getting the next phase and gaining a command pip.
Senior Leader activates on a 4 and steps out in front of the JNCO with his pistol raised and kindly asks where the JNCO is heading, and isn’t he going the wrong way..
Rallying 3 shock off the JNCO, the JNCO nods and tries to explain that he was in fact looking for the senior leader and has every intention of going back into the building to get revenge.
Phase 9: Soviets roll 6,6,5,2,1 again getting next phase and gaining a Command pip, obviously the presence of the Senior leader has cause a flurry of action among the Soviets. Section B JNCO calls his men into action rallying one shock and they move 7” to attack back into Dom 4.
The German section 2 in the corner house on over watch see the movement and pour fire into the moving soldiers who seem to be popping up and looking over the trench as they move, causing four hits, resulting in two kills and two shock on the section. NCO rolls for wound and goes down (no activation this turn). Bad thing happens roll for the wounded NCO gives a -1 drop in FM and the Soviets are now down to 5.
Phase 10: Soviets roll 6,4,2,1,1.
Activating the senior leader on a 4, he orders section B to fire on the “Corner House” causing 3 hits on the LMG team resulting in 1 dead and 2 shock, he also yells at section D to also fire on the corner house but to no effect.
A 3 sees Section C activate and suppress the Germans in the “Corner House”
Phase 11: German’s roll 2,2,2,1,1,.
A 3 activates Section 1 in the Kill house to put the LMG team on over watch, while another 3 puts section 2 also on over watch to cover the trench lines into the kill house.
Phase 12: Soviets roll 6,5,5,4,2. Two more command pips and the next phase is German.
The Senior leader activates and orders sections B,C and D to fire upon the corner house (Haus 4).
D gets 1 hit to no effect. B gets 2 hits and kills one while C fires gets two hits to no effect. Soviets expend a CoC dice and end the turn allowing the JNCO wounded on the floor from earlier to pick himself up off the floor.
Phase 1: Germans roll 6,6,4,2,1. Gives them the next phase.
A 3 activates section 1 in the kill house on over watch to guard against any more Soviet intervention.
Phase 2: Germans roll 5,3,3,2,1 and gain another command pip.
Ken expends a CoC dice and moves his JOP from Haus 1 to behind the kill house.
A 3 activates section 3 under 45 year old Obergefreiter Michael Baumbach (Der Alte), a Messerschmitt factory worker from Ausberg. And immediately initiates close combat with the Soviet Section in the trench outside the kill house.
8D5 for the five men in the assault section plus the following.
+2D6 for JNCO CI’s
+2D6 Veteran versus Regular
+2D6 for the SMG
Giving 14D6 in total, Pioneers manage to roll 6,6,5,5 resulting in four dead and 2 shock on the Soviet Squad wiping them out, leaving the JNCO as last man on the floor wounded Rolling for NCO injuries gives a no activation this turn
Bad things happen for wounded NCO has no effect while the section being wiped out causes FM to drop to 4 losing a command dice.
2D6 for the 2 remaining men in the section plus the following.
+1D6 for the JNCO’s CI
-1D6 for shock
+2D6 for SMG
+4D6 for LMG defending
Giving 8D6 in total, Soviets mange to roll 6,6,6,5 resulting in four dead and three shock. As “Der Alte” was leading from the front as always he goes down in a hail of bullets to the chest from the Soviet LMG gunner as he systematically manages to kill the gunner with a Grenade.
This results in a “DRAW” equal kills, so round two sees the Germans finish off the stricken NCO by reducing his CI by a further -1 to 0, a bad thing happens roll for a dead NCO see the Soviets FM drop by 2 to a FM of 2.
The German Platoon leader, 25 year old Feldwebel Johannes Rall also from Ravensburg whose father distinguished himself in the first war arrives to close the battle personally by rallying of the shock of Section 3 and get them to consolidate the position in the kill house.
Mark decides to break off the battle and retires off board, leaving the field to the Germans. Another successful probe by the Germans.
The kill house has claimed ten dead and a JNCO from each side.